So, we are up to 4 possible bosses now. Patriarch, Hans, King Fleshpound, and Abomination.
Does anyone else feel like the last 2 released bosses made the game easier? I was with a group on a hell on earth map, topped with all 6 players, and I was rolling Medic. As a level 22 Medic the abomination had wiped the group (I tried my best mmk?) around the time we took his armor off. After that, I managed to, as the medic, finish him off by myself. This was on Infernal Realm; not sure if that made a difference. I feel like the Fleshpound could be harder since he spawns more fleshpounds, but usually just mostly focusing on him and he drops so fast nobody needs to care about the adds.
I don't think any group that makes it to boss time and gets Abomination has lost. At least not the groups that have the skills and cooperation needed to get there on HoE.
Difficulty wise from easiest to hardest I would label them: Abomination, King Fleshpound, and then the other two are roughly tied.
I would tie those two because it feels like most pugs don't seem to do well with rocket / grenade dodging. The amount of people I have seen stand on the grenades because they somehow forget they aren't gas grenades anymore in this game almost lowers my faith in humanity.